Morrigan (
nogoldenmirror) wrote2017-09-25 07:28 pm
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• Morrigan • ALIAS: Witch of the Wilds • DATE OF BIRTH: Unknown • AGE: Unknown (Early twenties) • SPECIES: Human • GENDER: Female • SEXUALITY: Straight • CANON INFORMATION • CANON: Dragon Age (series) • CANON POINT: Just before the completion of Morrigan's Ritual. • HISTORY: Morrigan @ Dragon Age Wiki • Her Warden is a male elven rogue who managed to not only befriend her, but to romance her. • Morrigan was in the party when they visited the Circle Tower. • Morrigan entered the Fade to save Connor from the Desire demon's control. • The Warden killed her mother, Flemeth. • Morrigan gifted the Warden her ring. • Morrigan was to insist that the Warden go through the ritual for her sake since she doesn't want him to die. • PAST GAME HISTORY: N/A |
• ABILITIES/POWERS/INVENTORY
• Mage
Primal
Winter's Grasp: The caster envelops the target in frost, freezing lower-level targets solid. Those that resist suffer a penalty to movement speed.
Frost Weapons: While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack.
Lightning: The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible.
Spirit
Mind Blast: The caster projects a wave of telekenetic force that stuns enemies caught in the sphere.
Entropy
Weakness: The caster drains a target of energy, inflicting penalties to attack and defense, as well as reducing its movement speed unless it passes a physical resistance check.
Paralyze: The caster saps a target's energy, paralyzing it for a time unless it passes a physical resistance check, in which case its movement speed is reduced instead.
Miasma: While this mode is active, the caster radiats an aura of weakness, hindering nearby enemies with penalties to attack and defense. Unless the opponents pass a physical resistance check, they also suffer a penalty to movement speed.
Vulnerability Hex: Target suffers a hex that inflicts penalties to cold, electricity, fire, nature, and spirit resistances.
Affliction Hex: A contagious hex inflicts penalties to cold, electricity, fire, nature and spirit resistances on the target an all other enemies nearby.
Misdirection Hex: The target suffers a frustrating hex of inaccuracy. All hits become misses, while critical hits become normal hits.
Death Hex: The target suffers a hex of lethal bad luck. Every normal hit it suffers becomes a critical hit.
Disorient: The caster engages in subtle mental manipulation that disorients the target for a short time, making the target a less effective combatant by inflicting penalties to attack and defense.
Horror: The caster forces a target to cower in fear, unable to move, unless it passes a mental resistance check. Targets already asleep when the spell is cast cannot resist its effect and take massive spirit damage.
Sleep: All hostile targets in the targeted area fall asleep unless they pass a mental resistance check, although they wake when hit. Sleeping enemies cannot resist the Horror spell, which iwll inflict additional damage.
Waking Nightmare: Hostile targets are trapped in a waking nightmare unless they pass a mental resistance check. They are randomly stunned, attack other enemies, or become the caster's ally for the duration of the effect. Enemies that are already asleep cannot resist.
Drain Life: The caster creates a sinister bond with the target, draining its life energy in order to heal the caster.
Death Magic: While active, the caster draws in nearby entropic energy, draining residual life-force from any dead enemy nearby to heal the caster.
Curse of Mortality: The caster curses a target with the inevitability of true death. While cursed, the target cannot heal or regenerate health and takes continuous spirit damage.
Death Cloud: The caster summons a cloud of leeching entropic energy that deals continuous spirit damage to all who enter. Friendly fire possible.
• Shapeshifter
Non-Combat: Wolf, Cat, Raven forms.
Combat Forms:
Spider Shape: The shapeshifter can transform into a giant spider, gaining a large bonus to nature resistance as well as the spider's Web and Poison Spit abilities. The caster's spellpower determines how powerful the form is, with Master Shapeshifter, the mage becomes a corrupted spider, growing still stronger and gaining the Overwhelm ability.
Bear Shape: The shapeshifter can transform into a bear, gaining large bonuses to nature resistance and armor as well as the bear's Slam and Rage abilities. The caster's spellpower further enhances this bear's statistics and abilities. With Master Shapeshifter, this form transforms the caster into a powerful bereskarn and gains the Overwhelm ability.
Flying Swarm: The shapeshifter's body explodes into a swarm of stinging insects that inflict nature damage on nearby foes, with the dmaages increasing based on the caster's spellpower and prozimity. While in this form, the caster gains Divide the Storm, and any damage the shapeshifter suffers is drawn from mana instead of health, but the caster regenerates no mana. The swirling cloud of insects is immune to normal missiles and has a very good chance of evading physical attacks but is extremely vulnerabile to fire. With Master Shapeshifter, the character gains health whenever the swarm inflicts damage.
Master Shapeshifter: Master of the shifter's ways alters the forms of Bear and Spider shape, allowing the caster to become a bereskarn and a corrupted spider, both considerably more powerful than their base forms. In those forms, the shapeshifter also gains Overwhelm. Additionally, the Flying Swarm shape drains health from foes whenever the main swarm inflicts damage.
• SKILLS
Survival: The character can detect the presence of nearby creatures below the character's own level. This skill also grants a small bonus to nature resistance.
Herbalism (Master): The character's vast knowledge of herbs permits creation of potent fourth-tier potions, poultices, and salves.
Combat Training (Master): The character is highly experienced in combat and gains small bonuses to armor and attack. Mages can take more damage from an attack before it interrupts their spellcasting.
Inspired: Massive Magic: Inspired by the Warden's leadership, this party member has gained a massive bonus to magic.
• INVENTORY
• Potent Health Poultice x3
• Greater Health Poultice x13
• Health Poultice x4
• Lesser Health Poultice x20
• Lyrium Potion x30
• Black Grimoire
• Flemeth's Grimoire
• Golden Mirror
• OTHER NOTES
Morrigan is abrasive at first, but given time, she can warm up to others. Survival and freedom mean everything to her, and those who she perceives as weak or close-minded mean little to her. Despite this, she is considered innocent and vulnerable regardless of her fronts.

